draw 2 - dual weapon equip-unequip animations. I also strongly recommend Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic, a great dual sheathe/unsheathe animation pack that doesn't get the deserved exposure, and just like SDS/IED doesn't require you to mess with Nemesis (be sure to get DAR as well, though). draw 2 - dual weapon equip-unequip animations

 
 I also strongly recommend Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic, a great dual sheathe/unsheathe animation pack that doesn't get the deserved exposure, and just like SDS/IED doesn't require you to mess with Nemesis (be sure to get DAR as well, though)draw 2 - dual weapon equip-unequip animations  1

2. One-Handed, Dual Wield, Archery etc. - Add dual Scythes weapon, using my auto equip-unequip script. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. 2 walk_start. Adjust back shield equip/unequip idle animation for default package. This will make the player character and the NPCs play this mod's animations when mostly wearing light armor. Page 1 of 2 - Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. The mod comes with several options to choose from. 0 has been released. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. The animation will play only when dagger is equiped in the right hand and has. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoA mod that let you choose weapons draw/sheath animations, using Dynamic Animation Replacer (DAR). No more Nosferatu Death with this sunscreen plugin for survive those evil tamrielic UVs. Complete pack for Immersive Animations - Features NMM Installation - Includes all optional files for quick and easy installation. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard requireTesting HDT-SMP mods & the new Simple Dual Sheath mod. Unique DLs-- Total DLs-- Total views-- Version. To be able to draw/stow two weapons at once, you need the Dual Wielder Feat. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard require Version 1. 1. ; Switch to the INI Files tab and select the SimpleDualSheath. Unique DLs-- Total DLs-- Total views-- Version. 2. 0. home Skyrim Special Edition. 6. Download: Manual; 0 of 0 File information. Download: Manual; 0 of 0 File information. 1 Jump. . Back to top #52 BelstoneFox Posted 13 March 2021 - 04:16 pm. 11/03/19 : - Fix the two handed block animation for spears and halberds. Last updated 23. This is happening both with dual wielding and only wielding a weapon in my left hand. Weapon drawing (when you equip or unequip your. 00:41 - 00:49 Buff enchantment effect. Posts 158. 146. This mod adds weapon buff spell (Lesser Power) and shout allow you to buff unenchanted melee weapon with animation, can't buff on bow or crossbow. Bandaid fixed hands teleporting to the top of the screen during dual magic equip/unequip. 1. - Vanargand Animations - Female Idle Walk and Run . Draw 2 - Version 1. Unique DLs-- Total DLs-- Total views-- Version. Version 1. I’ve added the following mods to this section: Draw 2 - Dual Weapon Equip-Unequip Animations Download. 0 Works with circlets along with headgear now; Version 3. Using DAR to set condition on when to use dual wield equip animation. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Known issue. This fixes that. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Steps for Uninstalling. Inventory on Guns says "Action Blocked". The mod comes with several options to choose from. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for. 2. Oddly enough when I first installed everything staff, staff right and dual all worked together playing the animations from EDA perfectly for both drawing and unequip. Is it possible for one to replace equip/unequip animation files for weapons? Like. [Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations Download it here: Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. if I want dual wield unequip/unequip animation to be the same as one handed, is it possible? if so, what files would I need to overwrite/replace? Been trying to see if I can get equip/unequip animation for 2 katanas. GoodSteve Posts: 607. 0. Draw 2 - Dual Weapon Equip-Unequip Animations Dragon Infused Daedric Armor Dragonbone Ebonsteel Armor SE Dragon Master Armory 2. adjust default dagger/dual wild draw/sheathe animation for each equipping mode. 0) Additional option to auto-equip helmets when combat begins (2. It's also possible to have dual draw/sheath animations depending on the weapons your. 1,003. Unique DLs-- Total DLs-- Total views-- Version. Name: Demon Lilith outfit. A mod to compliment ALLGUD . [Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations Download it here: Utilizing Dynamic. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice. Currently in beta as I'm unsure if all applicable weapons are covered, but I'll update it with any I discover. 2. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. g. Working. More focused and intense. Yeah, dual casting seems a little OP. This post I found in a forum contains a Megaupload file for a DSR port that some random stranger kindly made (the link is broken so you have to manually copy/paste it into your browser FYI), from there you just install the mod and run the patcher as you normally would for Oldrim and bam, you now have a working version of DSR for SSE! adjust default 1hm draw/sheathe animation. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoPage 8 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94652918. 143. Download: Manual; 0 of 0 File information. This thread is archived. XPM supports axes on back and even brings its own animations for it (SWP style and some other). esp is. Unsheathing two dual wielded swords while moving give a very awkward animation in the right hand which will be raised above the head and then snap back into position. 8 move_walk. 1. ANIMATIONS (NOT ALL): Sword - Dual Wield (Both on hip): Sword - Dual Wield (Both on back): Sword - Dual Wield (Left sword on back/Right sword on hip): War axe - Dual Wield(Both on. ; In Line 75, change EquipLeft= to true. 1. - Vanargand Animations - Female Idle Walk. 1. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. New configuration option for quick weapon sheathing while in combat. First, in the project window, create an empty animation and name it DEFAULT_ATTACK. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Any character should be able to draw 2 weapons at the same time as long as they are proficient with those weapons and they are both 1 handed weapons! I've never encountered a DM who cared to enforce that rule. Page 13 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94002373. 1. File archive. 3. 0. Again, you have to choose. 4 equip/unequip. Adding the animations to the state machine is as simple as selecting the correct animations for our equip, unequip, and firing animation slots. By GlupTino. SKSE is required for the. 0. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Installer by Ebrithil Umaroth. True Directional Movement  Highly recommended. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Download: Manual; 0 of 0 File information. hkx files in the swords DAR section of the mod's files (folder 2857) with the matching animations from Immersive. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Im not sure if Korodic misunderstood what you. 1. If follower has a shield equipped tell follower: "You don't need your shield now. You can set the animation for pulling out your strap in the . Unique DLs-- Total DLs-- Total views-- Version. It is completely safe to install/uninstall any of them anytime during your playthrough. Spoiler theSHADOWganer wrote: oldrim fella? oldrim yes Korodic wrote: oldrim no Revan97111 wrote: bad !!! yes oldrim badFeature highlights. Unique DLs-- Total DLs-- Total views-- Version. That's because those were taken from Extra Drawing Animations mod and they're the only mace and axe + shield animations available. - XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid - XPMSE only uses dual wield equipunequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield - XPMSE checks if FNIS. Now that follower will unequip shield and wear any vanilla shields on back. 2. Unique DLs-- Total DLs-- Total views-- Version. 8 kudos. Last updated 01 December 2021 1:20AM. - New animations for equip-unequip spear in back, for throwing knives and axes for blocking with javelin. Endorsements. 39(Shield),. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Makes equipped left hand weapons and both staves visible on the player or NPCs. Pretty Combat Animations (PCA) are also contain specific bow draw/withdraw (eq/unequip) option for match for "Frostfall by Chesko" Belt-Fastened Quiver style, "XPMSE" or kind of custom skeleton is required for FQ bow draw animations. Last updated 23. hkx. Download: Manual; 0 of 0 File information. That's because those were taken from Extra Drawing Animations mod and they're the only mace and axe + shield animations available. 1. Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. 0. 4 equip/unequip. Endorsements. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo [size=3pt]Note on optional equip/unequip animations: If you are the type of player who likes to switch things up occasionally with one-handed weapon loadouts (e. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. Added weapon VFX crusts QOL and 3rd party dispel tweaks. That allows to easily install the various speed multipliers and swap between them. When I. The only mod that displays Unequipped Bows AND Shield on your Back! Displays your favorite Weapons and Shields! NPCs as well! Gold Pouches, Potions, War Horn, Lute, Azura's Star, White Phial, and more can be positioned around the waist and back! Completely replaces Equipping Overhaul, Dual Sheath Redux, Visible. CollectionsEquip 2 has your follower equip weapons immediately as they are given to them. 0) SPID distribution of automated helmet. I always appreciate your great comments and feedback. 0. 2. Favorite shield 2. 00:14 - 00:31 Buff animation and visual effect showcase. 1 Added equip unequipped option; Version 2. The mod comes with several options to choose from. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoLogger says Legacy 68629 Stf_equip. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. Original upload 11 February 2021 10:20PM. Hello fellow modders, I'm Rougeshot a proud member of. Removed 1hm and Dual Wield Animations Overhaul SSE ; Removed Pretty Combat Animations SSE ; Added Mod. Install loader. 11/03/19 : - Fix the two handed block animation for spears and halberds. equip : 3. I've also. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 1. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Only use if you are good with installing manually or will be installing with Nexus Mod Manager. 1 idle. Features: Very easy to use - automatically saves and loads settings, no user interaction required. Patreon Mo. 0 - 5. Mern's edit : faster paced and more fluid. This video covers two of my latest mods, Draw 2 and Equip 2. About this mod. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 1. "Vanargand" is for light character playstyles e. 3. Unique DLs-- Total DLs-- Total views-- Version. This mod modifies the Vanilla Two-handed sword Equip and unEquip animation. Since I can't post a bug report I'll leave it here. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 169. 2. Posts 158. Join our. home Skyrim Special Edition. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 3. -Forward and side directions for run. etc. DAR adds flexibility which can hopefully be expanded on by. I have not fiddled with the vanilla animations for the longest time so I do not know which animation files exactly correspond to the dual wield draw and. The mod comes with several options to choose from. Unique DLs-- Total DLs-- Total views-- Version. 158. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Page 1 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. For people who use GDB's or other animation mods that use equip animations download the seperate Equip Animation Patch found here:. The exception would be if you chose the dual axes, daggers or maces, and single 1H. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Saves settings as you change them, automatically loads settings on startup or game load, imOf course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. 5 dead. Beside, xpmse contain his default weapon idle animations, please untick. Heres what I did :1) Created a folder named. There is a bunch of usable slots for this. I replaced: xpe1_mac_equip. Do not use with "Smooth Random Magic idle Animation" Even if. Hello. Pages. Mods . 1. Download optional Belt fastened quiver file from AGO. #90693208 is also a reply to the same post. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. This mod adds new equip/unequip animations to the XPMSSE Style Fitting Animations. ), you will be better off not installing the optional equip/unequip. - Ash/Survival Gear: All NPCs except followers may equip backpacks while traveling outside of settlements. 5 + Microgun Instant Fire. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. hkx from IED conditions and the unequip animation is Original mtidlemuscularoffset. Vanilla Skyrim is weird in that it supported dual wielding weapons, but only showed 1 weapon equipped when sheathed. 2. Nothing against ALLGUD, it still has its uses - but I need to squeeze every potential bit of performance of my game that I can and I dont need the bells and whistles. When I draw one. 2 run_start. The "Sheath Weapon on Unequip" EquipSet option will override this setting. The mod comes with several options to choose from. The best way to contact me is e-mail. -----. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Im using the one from here. Adjusted some conditions. Hello guys, in this quick and simple tutorial we are going to attach a weapon, in this case a sword, to the player in Unreal Engine 5. #95074083, #101509338, #101529568, #101714258, #102372333, #102383743 are all replies on the same post. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. MOST glitchy behavior can be solved the same way. this is only a minor glitch but can be annoying, especially if you like to unequip your sword while your in the holstered stance. Create equip/unequip animation for each weapons; Using layer/layer mask to blend the equip/unequip animations, masking only the necessary parts of the body, such as the arm movement. Just ignore the drawing rules for TWF. Genshin Equip Includes new Equip and Unequip animations for One Handed Weapons Also available is an Idle made in the stance of the new animations. Nordic Round Shields (Viking shields) Use. Draw 2 adds animations from Extra Drawing Animations, utilizing Dynamic Animation Replacer to add. 0. This mod is intended to use with another mod that let you display the weapons of your character in different positions, other than the vanilla ones. Unique DLs-- Total DLs-- Total views-- Version. With the 'Weapon Equip System 2. 22 October 2023, 3:39PM. Endorsements. Endorsements. gpf010_1hm_idle. Activate the mod. In 5 days there's going to be a game update that replaces most of the equip / unequip animations with high fps and slightly redesigned versions. If out of car, there's a chance the gun will immediately re-equip and unload bullets ( happened once ) If Gun get magically holstered by the power of Car, still can't unequip gun and all of above still applies. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for a demo. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Download: Manual; 0 of 0 File information. hkx from IED conditions and the unequip animation is Original mtidlemuscularoffset. renew weapon master style. 2. The primary goal of the VRIK project is to make Skyrim VR a more immersive experience. . Saves settings as you change them, automatically loads settings on startup or game load, imVersion 1. Logs. More focused and intense. 7z ; Added Tweaked Creation Kit ini ;. File archive. Page 3 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #90529248. I have installed simple dual sheath properly as you can see here: . Members. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Features of this system include: -Equipping weapon models to the player character. When the spell is equipped, the idle animations are 6 each for the right and left hand. 2. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoAdds in equip/unequip animations for back shields and back staffs as well as dual weapon equip/unequip animations for weapons of the same type This doesn't really touch magic stuff/right handed staff stuff as those behaviour files are a massive mess that would drive someone to insanity . Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. (2. correction/align back eq/uneq for each 1hm/dw mode for backdraw package. The mod comes with several options to choose from. 1. if after every time you select a new weapon you wait about 4 seconds the animation always plays out correctly. Equip x0. Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the. Saves settings as you change them, automatically loads settings on startup or game load, im[Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations. 0 (BETA) Removed SSE Parallax Shader Fix v1. 0. All credit for locomotion and jumping animations goes to visualcore and hitman47101, respectivelyAND If You using dual wield parry mod, kingsglaive must be lower then dual wield parry. 5. 5 + Microgun Instant Fire. Spoiler za5adlo wrote: So u mean it can fix bugs of xpmse sheath animations while u unsheath during run, sheath/unsheath sword + dagger, mace + dagger etc, which. Weapon drawing (when you. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. In order to make the item's transition be timed with the Equip/Unequip animations, I've made the actual change in the item's transform be a method that's tied to an animation event within the Equip/Unequip animation. Last updated 01 December 2021 1:20AM. (2. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Page 16 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Excelent. Dual-wielding NPCs automatically equip carried weapons in their left hand outside of combat. Simple Dual Sheath: No Results :( draw 2 No Results :( Draw 2 - Dual Weapon Equip-Unequip Animations: Draw 2 - Dual Weapon Equip-Unequip Animations - Nexus Mods: equip 2 HDT Equipment V0. Spoiler ShadowofRayden wrote: Nice work! But I just wonder how will this interact with XPMSE and its styles? Since XMPSE will play animations depending on weapons. You can still force its display for screenshot purpose by equipping it and not equipping/unequipping any weapons afterward. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Download: Manual; 0 of 0 File information. Works on the player and optionally on any loaded NPCs (configurable in the ini file). Unique DLs-- Total DLs-- Total views-- Version. 2. The mod comes with several options to choose from. 00:35 - 00:40 Can buff when dual wield. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. 4 stances of great sword animations; 2 styles of attack animations: one-handed and two-handed; Movement animations including walking, jogging, running, dodging, rolling, jumping and etc. 1. Delete all contents from folder Quiver - On Back Hip, except for config. 6. User images. Spoiler 000000008 wrote: AXE/MACE AND SHIELD!!, just kidding :-P Korodic wrote: No need to kid, it now seems possible. Simple Dual Sheath - SkSE64 plugin. Download:. Weapon Equip (and Unequip) Animation Speed. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. If I'm being honest, if a mod still do that in 2019, you may want to look at an alternative. It replaces some animations from XPMSSE as well. 3. Copy all files to OblivionData folder. However if you overwrite these animations with others it won't work. is resulting in a running anim bug where the left arm is held infront of the body like an injury is applied temp fix is unequip and re-equip weapon and. Separated the 2 weapon Yamato Chaos Nyx = YRM Yamato MCO moveset compatible Yamato Chaos Erebus = Anchor New Yamato MCO moveset compatible; Updated DAR Framework w animation movement & idle I patched the animations that I have permissions. Page 11 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #116845733. 2. 1,004. Last updated 23. esm. 1 stun. 6. 2 walk_stop. Even More Expressive High Poly Facial Animation 2 2023 955 Expressive Facial Animation -Female Edition 2023 956 Different Textures For Vampires 2023. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Endorsements. 👉Learn How To Make Full Games From Start To Finish At My Free Unreal Engine Beginner Course : Genshin Equip Animations - One Handed. The Equip Unequip item ability is responsible for actually doing the item equip or unequip. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight. Separated shield animations in the installer. Much improved animation than the existing "Smooth Random Magic idle Animation" mod. character switches animation controllers, the relevant animation plays, object changes position. Also, if you're using Animated Armory, be sure to check the "Animated Armory FPA" box in Nemesis, it adds first-person animations (FPA) for weapons like the spears, pikes, halberds, and rapiers. If your weapon is hotkeyed, just tap the hotkey twice to remove/re-equip it. 1. -Idle.